Team Build
Competitive Pokémon teams
Teams used in current tournaments.
Competitive teams
Teams used in current tournaments
Rain Offense
Pelipper rain powers Basculegion while Amoonguss and Iron Hands hold the middle.
Sun Core
Sun damage from Charizard and Venusaur with Whimsicott Tailwind on top.
Sand Balance
Tyranitar sand plus Rotom-Wash and Amoonguss support for a grindy midgame.
Trick Room Bulk
Two Trick Room setters feeding Armarouge and Ursaluna nukes.
Hyper Offense
Six fast attackers with no defensive pivots — every turn is a knock-out attempt.
Balance Core
Classic Fake Out core with Grassy Terrain healing and a Dragonite finisher.
Rain + Tailwind
Rain and Tailwind together: Swift Swim Swampert and Archaludon out-speed everything.
Snow Team
Aurora Veil halves damage while Blizzard never misses in snow.
Sun Hyper Offense
Sun-boosted Fire spread damage from three different directions.
Semi Trick Room
Works with or without Trick Room thanks to medium-speed bulky attackers.
Double Intimidate
Two Intimidate users stack attack drops until physical teams stop working.
Electric Terrain
Miraidon terrain fuels Iron Hands and Iron Bundle Quark Drive boosts.
Dragon Spam
Four Dragons that break through anything without a dedicated Fairy answer.
Ghost Core
Fast Ghosts plus Sableye disruption to steal turns from setup teams.
Priority Control
Priority moves everywhere: speed control becomes irrelevant against you.
Bulky Offense
Safe, consistent ladder team: strong defensive typing with real damage behind it.
Fast Mode
The fastest legal six: Regieleki Electroweb makes the whole team faster still.
Rain Balance
Rain that doesn't fold when the weather is replaced — solid backups included.
Sun + Trick Room
Torkoal is slow and loves Trick Room, so sun and Trick Room stack perfectly.
Tournament Core (Top Meta)
The most common six in current tournament top cuts — safe and powerful.
